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Blood Lance is back, and it’s going to get very interesting in Season 1. Now, I obviously haven’t been able to try out the new seasonal gems and I don’t have the new Gore Quills Aspect, so this will cover the build that I have planned out.
There are two versions, both are the same except for the paragon boards. One is for leveling from 50 to 100, and the other is for having all of your paragon points unlocked. Regardless of the build version, a lot of Diablo 4 Gold is required.
For the skills, we’re running Blood Lance, Blood Mist, Corpse Tendrils, Decrepify, Hemorrhage and Bone Storm.
Importantly, we now need to run both the Aspect of Hungry Blood and the Gore Quills Aspect to propagate our Blood Lances. Previously, we only needed one aspect to do this.
The Aspect of Grasping Veins bonus crit does apply to overpower for some reason, no other crit bonuses do, so previously this was used to scale our damage. With the nerfs to it, I’m initially going to skip out on this modifier. I figure that without any crit on our gear, with a max roll we would have about a 30% chance to do 40% more damage on an overpower or 50% chance with Bone Storm up.
That just doesn’t quite cut it in my opinion, so I’ve replaced it with the sacrificial aspect for now. This greatly increases our overpower damage, damage reduction and even our life, which also provides more damage. I could be wrong on this, so be sure to keep any good Grasping Veins aspects in your stash.
I’ve put Rathma’s Chosen on the amulet for a massive 75% Attack Speed. With Overpower scaling with so few stats, making them happen more often through attack speed is one of our best ways of scaling our damage.
You could get away with running a focus and having your Grasping Veins or Accelerating aspect on it for easier content. But for pushing high nightmares, a shield is mandatory. It can roll health, which is amazing for us, and the Block Chance provides much needed defense for this season.
It doesn’t matter exactly where these go. We just want the Aspect of Explosive Mist to help blend in some infinimist elements that provide massive cooldown reduction for our Bone Storm, Tendrils and Blood Mist.
Exploiter’s Aspect gives us Crowd Control Duration, which is amazing. CC’d enemies aren’t smacking us for all our health. The damage bonus against unstoppable enemies is one of those weird exceptions that does increase overpower damage.
Aspect of Might provides excellent Damage Reduction that is easy for us to apply.
Aspect of Disobedience is still mandatory despite being nerfed. The armor it provides is invaluable.
Aspect of Shielding Storm is a great way for us to generate a strong barrier to keep us healthy and keep our fortify topped up.
Aspect of Potent Blood is an excellent Essence Battery for this build and I saved it till last for a special reason.
The Gore Quills Aspect makes our Blood Lances consume nearby Blood Orbs, proccing any Blood Orb related effect, so we don’t need to walk through them during a fight.
Our Blood Lances will consume them for us, providing us the Essence while we’re standing still turreting.
And more exciting still is The Sacrilegious gem. “Walking near a corpse automatically activates an equipped corpse skill every second”. This obviously needs to be tested first.
But my understanding is that this will cast our corpse tendrils once every second, without putting it on cooldown, on top of being able to manually cast tendrils, too. So, we would be generating a ludicrous amount of Blood Orbs during a fight with the 35% chance per target to create a Blood Orb.
If this interacts the way I think it will, our Aspect of Potent Blood will provide Infinite Essence, and we’ll be firing off a ridiculous number of Blood Lances with our Gore Quill Aspect. If this does work, we could free up some Essence related rolls on our gear and some nodes in the paragon tree.
If the Revenge gem is a flat damage reduction, then it’ll be a great choice. And the Malignant Pact gem provides some nice benefits. Attack Speed, Essence and Barrier are all great for a Blood Lance build.
If one of these gems doesn’t work the way I think it does, the Decrepit Aura gem could be a solid option. This means we could take Decrepify off our bars, and potentially replace it with Reap for the instant corpse, 15% damage reduction and the 30% attack speed buff.
The Barber gem could potentially be incredible, too. But I have way too many questions about how it works to confidently put it into the build without testing it first.
Also Read: How To Calculate Damage Increases In Diablo 4? - Damage & Defense Mechanics Explained
For leveling through your paragons, I’ve set up these boards to provide the most important things first, so you can have a smooth power progression.
When you get to 100, or really when you reach the last board, you can swap to this end game setup. I’m honestly really proud of this paragon board.
Down to the last point, I was able to slot in every single thing I wanted, without pathing through bad or wasted nodes. I’ll go through the main points here.
We get both life clusters and activate the Blood-Drinker glyph, which will provide the bulk of our Fortify. We path through the Overpower Damage and put in the Amplify glyph. This damage bonus works on Overpower, and the bonus to magic nodes is perfect for boosting the Overpower nodes. The Willpower and Blood Orb healing doesn’t go astray either.
Next we put in Dominate. Fully leveled, this provides a massive 320% Overpower Damage, before any sacrifice bonuses. We take Scent of Death for the damage reduction, the bonus damage doesn’t work. We take the life nodes before pathing into the Bone Graft board, where we take more life and armor.
Next we slot in the Control glyph. The damage to CC doesn’t work on Overpower, but the additional bonus does. Any source of Overpower Damage is extremely valuable to us.
Then we take the Essence on the kill cluster. This provides a great Essence economy. But if our Potent Blood interaction works out, we could potentially free up these nodes.
And finally, we take more Overpower Damage from the Powerhouse rare node, then take even more damage with the legendary node (Bloodbath).
Then, we get some more life before ending the board with the Undaunted glyph. Once again, the damage doesn’t work, but the extra Damage Reduction is very welcome.
This build is a safe bet for clearing high tier end game content and the Barrier for entry is very low. It will help you clear enemies better and collect the Diablo 4 Items you need. Also, we don’t need perfect rolls on our gear or any uniques for it to function.
In any Diablo 4 season, the real challenge starts when you enter the endgame. This final stage not only means an increase in the quality and quantity of loot, but also more dangerous enemies.
Therefore, after entering the endgame, in addition to the information you already know about the current season, you should also master additional self-improvement abilities and knowledge to successfully pass the level.
It has been more than a week since Season 9 was launched. If you progress quickly enough, you should have entered or will enter the endgame of this season. Next, we will provide you with key suggestions to help you complete these endgame contents.
When facing stronger enemies, in order to ensure your own survival, in addition to improving your attack power, you should also improve your defense as much as possible from multiple aspects. For example, get stronger armor or improve your elemental resistance.
The first thing to do is to work hard to farm mythic and unique items, and in the process, you can also get more Diablo 4 gold to get more usable items for subsequent battles.
Some of these mythic or unique items are armor in themselves, while others can increase your defense and resistance through their affix effects or exclusive powers, improving your ability to fight dangerous bosses.
Incense is actually a craftable buff in Diablo 4. After utilizing it, you will gain the corresponding buff effect, which can be enjoyed by you and others around you who can access Incense.
All Incense in the game can be divided into Type I, Type II, and Type III, and the effects of each Incense are unique. Some of them can increase your armor or health to help you survive, such as Song of the Mountain or Reddamine Buzz.
When you are able to enter Diablo 4 Season 9 endgame, you should have reached the maximum level 60. After that, although you can no longer continue to become stronger through upgrading, Paragon board will provide you with additional ways to upgrade.
After that, you will get a Paragon point for each Paragon level you upgrade, up to level 300, which means you will get 300 Paragon points to unlock various nodes in Paragon system.
All nodes can be divided into four degrees of rarity: normal, magic, rare, and legendary, but all the main effect is to provide you with attribute/damage ability/defense ability bonus.
If you are confident in your damage ability, you can prioritize unlocking nodes that can ensure your survival. It should be noted that the path to unlocking Paragon nodes suitable for you will vary depending on your class.
Barrier is also one of the status effects that can be utilized in Diablo 4. It can block damage for you for a certain period of time, and sometimes this effect can even affect NPCs.
More specifically, the barrier can absorb damage from all sources for a certain period of time, up to a certain amount of damage. The sources of the barrier include the skills of the three classes of Barbarian, Druid, and Sorcerer, as well as certain item affixes.
It should be noted that currently other classes can only obtain the barrier ability through related items. Don’t confuse barrier with immune, which only provide full protection in a certain area for a certain period of time and cannot be removed.
Another skill that needs to be introduced is Earthen Bulwark, which can provide barrier effects for Druids. As you know, Druids are the weak class in Season 9, so any available help should be valued.
This skill allows you as a Druid to summon protective rocks around you to form a barrier, absorbing a certain percentage of your damage for a short period of time. However, to fully utilize it, you need 300 offering, and the relevant runes can help you.
As the exclusive power and item of Season 9, you should find ways to use Horadric Spells & Jewels to provide you with reliable assistance in all stages.
Among them, Horadric Spells uses three rich elements, Catalyst, Infusion, and Arcana, allowing you to create your own power with maximum freedom to protect yourself while attacking enemies.
Among them, the one that can bring you the protection is represented by Magic Arcana Bottled Wind. After summoning Catalyst, Bottled Wind will bring you a barrier, which is equivalent to 30% of your maximum health and lasts for 4 seconds.
On this basis, you can consume the obtained Horadric Phials and Gem Fragments to craft Horadric Jewels. Although the specific effects of different Horadric Jewels vary, except for possible negative effects, they can all increase your armor and elemental resistance, such as:
It should be noted that Horadric Jewels can only be socketed in jewelry and can only work after you equip Horadric Spells. In addition, you can only equip 1 Catalyst, 1 Infusion and 3 Arcanas in each battle.
The above are Diablo 4 Season 9 endgame survival tips we provide for you this time, I hope it can help your gaming experience. Thank you for reading.
After the nerfs in the first two seasons to achieve class balance, although now Spiritborn no longer has the outstanding advantages like it in Season 6 and DLC, it still shows extraordinary combat effectiveness in the latest Season 9 through new unique item.
According to the powerful thorn damage provided by Balazan’s Maxtlatl, you can output a lot of damage in Season 9 with the related Quill Volley, Rake or Poison Thorns Spiritborn builds, but the premise is that you can complete the character upgrade.
In fact, the utilization of most advanced builds and the unlocking of more game content are based on your character level reaching the maximum level. We have introduced you to several ways to upgrade in S9 before, and you should also master the appropriate leveling builds base on them.
Therefore, if you want to harvest more Diablo 4 gold and other rare rewards as a Spiritborn in the later stage of the game through more powerful builds, you need to master the appropriate leveling build in the early stage.
Unlike mature Spiritborn builds that emphasize thorns or poison damage, leveling builds focus on ending battles quickly to complete the upgrade, so Evade Spiritborn Build will be a suitable leveling choice.
This build is not only fast, but more importantly, it can well integrate the new power Horadric Spells brought by Season 9. And when you finish upgrading and transform to more advanced builds, the similarity between Evade and Rake Build will allow you to adapt faster.
For Evade Spiritborn Build, the choice of active and passive skills is equally important. The focus of active skills is the rotation order, and the passive skills are the allocation of skill points.
First, you should unlock the following active skills for this build:
The core idea behind this active skill set is to allow you to stab enemies and throw feathers while swiftly moving across the map, or more specifically, to utilize Evade and attack enemies while moving through Thunderspike.
The main damage skill is Storm Feathers, which you can activate when you reach level 15 and unlock Eagle as your main Spirit Hall. This skill causes you to fire feathers while evading, and Evade reset caused by Thunderspike will increase the frequency of feather firing.
This is exactly where Spirit Hall’s choice comes in. Eagle Spirit Hall is the best for this build, not only because it provides enough damage, but also because it can apply vulnerability to enemies, and your critical hit chance increases for every four meters you move.
If you want to focus on evading, you can also replace Concussive Stomp with other skills such as Armored Hide or Toxic Skin. You can also utilize Ravager in between attacks.
The rule of thumb for choosing passive skills for this build is to provide damage buffs and additional evade chance, and then it is best to upgrade them to the highest level in order of importance as soon as possible.
When allocating skill points to them, you can decide based on your actual combat needs, but if you want to ensure your survivability is reliable enough, prioritize the ultimate passive skill.
As an extra boost for Season 9, the right Horadric Spells can make the builds more powerful than usual. As you know, Horadric Spells include 3 elements, each with 10-20 options, and the ones suitable for Evade Spiritborn builds include:
The combination of Thunderous Particle and Celestial Surge can help you quickly clear enemy-dense areas represented by Horadric Storerooms to farm gold and XP.
If you replace Catalyst choice with Cosmic Anomaly, it will reduce the clearing speed while increasing the sustainability of the build. Invigorating Helix and Volatile Crystal and most Arcanas can improve your survivability.
Since the main damage source of this build is Storm Feathers, in order to trigger it more frequently, you need to improve the basic skills mainly based on Thunderspike, and the following legendary aspects can do this:
As for the choice of specific weapons or armor, please give priority to those that can provide the following attribute bonuses:
Also, although this build does not need to be played by runes, if you have the time to farm runes, CirGar and Cem ritual runes will be good choices. They can increase the critical damage of the build and allow you to refresh Evade more frequently.
The above is all you need to know about the craft Evade Spiritborn Build. If you are playing Spiritborn in Season 9, you might as well follow the guide to practice it in the game!
For each Diablo 4 season, which has not changed much from one to another, the exclusive seasonal powers, dungeons and items should be the most worthy of priority experience, and some items can only be obtained in seasonal dungeons.
In Season 9, the new dungeons include Horadric Strongrooms and Escalating Nightmares. Among them, Horadric Strongrooms is a limited-time micro-dungeon, the entrance is hidden in Escalating Nightmares, and completing it can get seasonal rewards.
Based on this, we will introduce you how to get the required Horadric Spell’s power or other seasonal items by completing Horadric Strongrooms.
As a limited dungeon in Season 9, you can find the entrance to Horadric Strongrooms in Escalating Nightmares or regular nightmare dungeons, but the premise is that you have to obtain Nightmare Sigil to unlock these two nightmare dungeons.
It is worth noting that Escalating Nightmare Sigil will unlock random affixes that can increase the difficulty of the game and earn you more Diablo 4 gold. Witchwater Nightmare Sigil is a guaranteed Horadric Strongrooms encounter.
Once you have unlocked a Horadric Strongroom, you can utilize Wayfinder to find its portal entrance more quickly, marked by special flashes and sounds nearby. But before entering the portal, you will need to defeat the surrounding enemies guarding it.
In addition to working hard to obtain the relevant Nightmare Sigil, you can also increase your chances of finding the portal by:
After entering Horadric Strongrooms, you need to activate Horadric Artifact Pillar and kill the enemies that appear to activate the ritual. After that, please continue to click on the pillars in the new room to generate more waves of enemies to earn more reward drops.
It is worth noting that the higher the game difficulty you choose, the more pillars you can choose, and you can activate as many pillars as allowed. In the end, you will get Horadric Attunement to redeem rewards by completing the dungeon.
In the process of clearing the dungeon, Arcana, a more important element in Horadric Spells, will also drop randomly. If you want to get as many of these drops as possible, it is recommended that you choose pillars that will generate additional ambushes to increase the density of monsters and thus produce more loot.
Among the selectable pillars, some have the effect of providing you with items that can be carried to increase the percentage of coordination, but it should be noted that if you utilize potions or dodge, the items will become invalid.
If you have fast builds and can manage them well with attunement buffs, you should be able to get the most attunement from each clear of Horadric Strongrooms.
You will also get more attunement from defeating larger monsters, or from killing bosses that spawn after reaching attunement level 3. If you interact with multiple pillars to form a circle, you can also get extra attunement from defeating monsters that spawn inside the circle, as well as a group of elite monsters.
Don’t forget to activate Sacrifice Shrines, too. They are similar to pillars, but more like side quests. Activating Sacrifice Shrines will spawn more enemies, and while defeating them will not directly drop Horadric Attunement, they will provide other rewards.
Arcana is actually a type of Horadric Spell, and there are 20 of them in three rarities, including magic, rare, and legendary. Arcana of different rarities are obtained in different ways:
Even if you unlock all the above rarities, the actual drop of these Arcanas is random. So if you want to get as many Arcana as possible, you can only keep farming Horadric Strongrooms. These Arcanas include:
In addition to attunement and Arcana drops, you can eventually get Horadric chests, and defeating the final boss of the dungeon will also reward you with a Grand Horadric Cache.
After opening these chests, you have a chance to get Horadric Phials and Horadric Tomes, and the more attunement you have before, the better the chest reward quality.
Horadric Phials can upgrade your Horadric Spells and can be used as materials for crafting Horadric Jewels together with gem fragments. Horadric Tomes will provide you with more of these two materials.
As for Horadric Jewels, you can think of them as additional benefits for Horadric Spells, which can further bring you benefits such as increased armor value and all elemental resistance, which is worth crafting!
If you think that the content we provide should be helpful for your experience of Diablo 4 Season 9 Horadric Strongrooms, please implement them one by one according to the suggestions! Thank you for reading!
The first thing you need to do after entering the new Diablo 4 season is to create a character and upgrade him to the maximum level as soon as possible so that you can unlock more game content while becoming stronger.
Most of the XP farming methods in different seasons of Diablo 4 are not very different, but there will be some details due to the addition of new seasonal content, and different XP farming locations are suitable for different level stages.
Based on this, this time we will introduce you to how to choose the best XP acquisition method based on your leveling situation in Season 9 based on the playable content of Season 9.
Season 9 brings Horadric Spells, but in order to unlock all spells and utilize them to craft new builds suitable for you, you must continue to upgrade. In addition, only when you reach the maximum level 60 can you unlock the paragon board to further strengthen your characters and builds.
Your character is in the “beginning” stage at this stage, so don’t rush to challenge the difficult content that provides a lot of XP (you may not unlock them yet), but start with the most basic quests.
As you know, there are multiple difficulty settings in Diablo 4, and the harder the quests, the more Diablo 4 gold and XP they reward you. But considering that you haven’t even unlocked class specializations at the beginning, normal difficulty is the best choice.
Although normal difficulty rewards less, the enemies are easier to kill and you can get the required XP in a short time. However, if you play with friends or have mercenaries, switching to Hard difficulty is also feasible, and you can get an extra XP boost.
After completing the main campaign, you can start accumulating Grim Favors by completing Tree of Whispers quests to get rewards. These quests are usually relatively simple and can help you complete part of the main content or seasonal journey goals at the same time.
The most important thing about Tree of Whispers quest in Season 9 is that it rewards you with Nightmare Sigils, which is the only thing that can help you enter Nightmare Dungeon and farm more XP or other loot later.
Each Diablo 4 season will have a corresponding seasonal main quest. Although completing them is mainly to advance the story, you can also earn XP as one of the quest rewards.
More importantly, completing these quests in S9 will allow you to unlock and enter the new dungeon Horadric Strongrooms and obtain the desired Horadric Spells.
When your character reaches level 10 and level 20, you can unlock the craft and utilize of healing potions and elixirs, respectively. The former can help you restore health to complete combat, and the latter can increase your experience points by 5%, improving your XP farming efficiency.
At this stage, you should have mastered several Horadric Spells and preliminary Season 9 dungeon clearing tips, so you can try more advanced challenges to earn XP.
As one of the main dungeons in Diablo 4, Nightmare Dungeon has been upgraded in S9 - Nightmare Dungeon Escalations. It is composed of 3 ordinary nightmare dungeons, which can provide affixes to increase the difficulty and bring you more rewards.
Based on this, besides the regular XP drop, Forgotten Wisdom affix brought by the random Nightmare Sigil will cause the enemy to drop experience orbs, bringing you extra XP.
In addition to the in-game drop rewards, Diablo 4 will also provide you with additional rewards through the supporting upgradeable welfare system, such as you can get Smoldering Ashes to upgrade seasonal blessings by completing specific season goals.
The more levels of seasonal blessings you unlock, the better the rewards and rarity you can get. In fact, in addition to XP or gold, you have the opportunity to get rare materials or gear through seasonal blessings.
The idea of this method is actually based on improving your combat efficiency. According to the performance of each class, the builds that perform well in Season 9 include Hydra Sorcerer and Quill Volley Spiritborn.
The reason this method is placed at the end of the intermediate stage is that you can only craft these builds after you have obtained enough levels, gear and Horadric Spells.
At this point, your character is basically mature enough to deal with most game content. The methods introduced above and other game events/dungeons can be your XP source, but there is another method that should not be missed.
The strongholds in the game will spawn many enemies, and there are 18 of strongholds, which is very suitable for you to conduct concentrated XP farming after breaking through level 50 to reach the maximum level as soon as possible.
It’s worth noting that the amount of XP provided by a fortress does not change depending on the difficulty level, so you can complete them with normal difficulty and complete them faster.
These are all the ways we have introduced to you to farm XP in Diablo 4 Season 9 to level up as quickly as possible. If your character is still in the early stages, I believe this guide will definitely help you!
As you know, the seasonal power of Diablo 4 Season 9 is Horadric Spells. You can combine the three elements of Catalyst, Infusion and Arcana as needed to create your own unique power for Season 9.
At the same time, as a large and complete ARPG, every new gameplay launched by Diablo 4 actually hides an exclusive mechanism network behind it.
Take Horadric Spells as an example. In order to successfully utilize it to assist in combat, you also need to understand and obtain Horadric Phials & Knowledge. They belong to “Horadric” system, but their specific functions are different.
We have already introduced the combat functions of various Horadric Spells to you in other previous guides. What we want to tell you next is the relevant information about Horadric Phials and Horadric Knowledge.
As you complete seasonal quests or clear the new dungeon Horadric Strongrooms, you will unlock different Horadric Spells in addition to the basic Diablo 4 gold rewards.
All currently known Horadric Spells and how to unlock them are:
Catalysts
Infusions
Arcana
These spells have unique combat benefits, but as you progress through the game, both your character and your enemies will become more powerful, so Horadric Spells must be upgraded - and Horadric Phials are the only item that can do this.
To keep Horadric Spells available, most elite enemies or bosses in the world map will drop Horadric Phials after being defeated. But if you want to focus on farming, focusing on Helltides is your best choice in the early game.
Because Helltides contains multiple quests that drop Horadric Phials, and each is easy to do, you can maximize your farming efficiency in a short period of time. Specifically, they include:
However, as you enter the later stages of the game, Nightmare Dungeons and Horadric Strongrooms should be better sources of Horadric Phials. They will bring more high-rarity treasure chests through stronger enemies, and you can get more Phials after opening them.
In fact, all chests and caches you can get throughout Season 9 may bring Horadric Phials, including reward caches brought by increasing Horadric Knowledge.
As you know, its main function is to upgrade Horadric Spells. It should be noted that as you complete more game content, you will also get more Horadric Spells, but not all of them are suitable for your class/builds/game habits.
So after getting a certain amount of Horadric Phials, don’t rush to upgrade by them. Instead, after determining your Season 9 battle builds, prioritize upgrading Horadric Spells that are most suitable for you to avoid waste.
If Horadric Phials is the upgrade currency for Horadric Spells, then Horadric Knowledge is more like the reputation system of the entire Horadric mechanism. The increase of Horadric Knowledge can unlock more relevant rewards and seasonal tasks/stories for you in Season 9.
Compared with Horadric Phials, Knowledge is not a must-have for completing all seasonal content, but the rewards it provides can really help you. In particular, some reward caches will also have Horadric Phials.
First of all, it should be noted that Horadric Knowledge does not exist in the game as loot, so no matter how you get it, you will not receive a notification when you get it, and you will only see relevant prompts when it is upgraded.
At present, the channels for obtaining Horadric Knowledge in Diablo 4 Season 9 are basically the same as farming Horadric Phials (you can farm at the same time), mainly including:
In addition, while you gain some Horadric Knowledge by completing the above, you can unlock more seasonal quests, which can also bring you Horadric Knowledge.
Another way to gain Horadric Knowledge is to consume Horadric Phials to exchange. But to be honest, this method is not very practical, because upgrading Horadric Spells is the key role of Phials, and the rewards brought by improving Knowledge are not very prominent in comparison.
That’s all for this time. I hope this information can help you better master Horadric Spells in Season 9 to solve those tricky quests or bosses as soon as possible. Have fun!
Although there are several classes that perform exceptionally well in each Diablo 4 season, it does not mean that other classes are not worth experiencing. In fact, each class should be valued in all seasons, otherwise it will lead to a serious imbalance in class experience.
You should have learned that the most popular classes in Season 9 should be Spiritborn or Sorcerer, but you can still play Rogue in this season as a single class enthusiast or out of preference for high agility classes.
However, the question you need to consider is how to experience Rogue smoothly in Season 9 without having an absolute advantage? We will recommend several good Rogue builds for you in order of priority based on actual conditions.
First of all, the most important thing for this build is that you must obtain the unique sword Azurewrath as a key gear through farm boss Duriel, Andariel, Harbinger or Belial, which can output cold damage and provide corresponding lucky hit bonuses.
On this basis, the skills that need to be matched include Caltrops and Poison Trap, which can increase your damage output, and Shadow Clone can provide additional lucky hits.
In addition, seasonal power Horadric Spells are also essential. For this build, Floaty Bobble Arcana with Dash can help you shuttle faster in battle.
If you want to utilize the build to get more Diablo 4 gold in dungeons such as The Pit, you can replace Floaty Bobble Arcana and Dash with Fractured Core and Subverting Smoke Grenade.
It is worth noting that this build is a melee build, but if you are tired of this play style, you can also change the key passive to Victimize, so that you don’t have to maintain melee distance and move more flexibly - at the consume of reduced damage output.
This build has performed well in Season 8, and it is a good Rogue Leveling Build in Season 9. It works similarly to the previous build in general, relying on weapons with unique sword Azurewarth as the main weapon to deal damage.
On this basis, you can continue to fuse the right skills to stack the lucky hit chance as much as possible, to trigger the fixed damage effect frequently. This will also improve the efficiency of the build’s farm resources.
The best skills and Horadric Spells selection and order for this build are as follows:
Regular combat:
After entering the endgame:
As one of the classic Rogue builds, Death Trap had a wonderful experience until Season 8, but in S9, its overall damage, unique skills, passive skills, and any super mechanism that allowed it to play an extra role were weakened.
But even in this unprecedented downturn, Death Trap is still more reliable than most ordinary Rogue builds, provided that you can accept the gap compared to previous seasons.
In terms of gameplay, this build continues the previous operating mode of fast movement + continuous Death Trap attack + sufficient damage, allowing you to keep moving while outputting damage, reflecting its high mobility.
In addition, it is recommended that you pair it with the following gear to strengthen this build as much as possible despite the nerf:
Compared to the past, the strength of this build has not changed much in Season 9, the only difference is that it has gained several available variants. If you are bored with Death Trap and don’t want to try other risky new builds, you can continue to utilize Poison Trap.
Compared to the melee focus of other Rogue builds, this build is special in that it belongs to the ranged type and is relatively rare. Although it was not very noticeable before, it has made a strong comeback in S9, especially with the nerf of Death Trap.
As the core skill of this build, Penetrating Shot can fire a huge piercing arrow to damage the enemy, while Trickshot Aspect can further expand the range of your skills.
On this basis, you can combine Azurewrath’s cold damage affix to make Penetrating Shot Build provide you with a higher lucky hit rate in addition to the output of basic damage.
In terms of overall strength, it is not a terrible choice to continue playing Rogue with the above builds in this season, but you need to accept the reality that it is not as reliable as in previous seasons.
In addition, as you can see, Azurewrath is the key gear that makes most Rogue builds work, compared to the latest unique item Deathmask Of Nirmitruq added in S9. So you need to clarify your farming goals as a Rogue in S9, rather than blindly pursuing novelty.
The above is the information we provide for you to experience Rogue class in Season 9 and the recommended builds. If you are a fan of this class, I hope this guide will be helpful to you!
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